How many starting hands exist in PLO4, PLO5 and PLO6?
PLO · Math

How many starting hands does each PLO have?

One reason Omaha is so much harder than Hold'em is simple: the number of starting hands explodes. Here is the exact count.

Rankings computed by our PLO engine — including the PLO6 data. See how we calculated our PLO6 ranking →
VariantCards in hand Possible starting handsFormula
Texas Hold'em21,326C(52,2)
PLO44270,725C(52,4)
PLO552,598,960C(52,5)
PLO6620,358,520C(52,6)
From Hold'em to PLO6, the number of starting hands grows more than 15,000×.

It does not stop there: evaluating a hand also explodes

In PLO you must use exactly 2 cards from your hand + 3 from the board. So on every flop, the number of combinations the engine has to evaluate per hand grows with the cards:

VariantCombinations per hand, on the flopCount
PLO460C(4,2) × C(5,3) = 6 × 10
PLO5100C(5,2) × C(5,3) = 10 × 10
PLO6150C(6,2) × C(5,3) = 15 × 10

This is why “memorizing” fails — understanding patterns works

With over 20 million hands, no player memorizes rankings. What works is the engine reducing everything to suit-symmetry classes, keeping the number manageable:

VariantRaw hands Classes (suit symmetry)Reduction
PLO4270,72516,432~16×
PLO52,598,960134,459~19×
PLO620,358,520962,988~21×

Class counts come from the engine (read from each ranking's real metadata). Raw hands and combinations per flop are exact (pure combinatorics).

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