6-Card Omaha (PLO6) explained: hands, flushes, Aces and suits vs PLO4
PLO6 · six-card Omaha

6-Card Omaha (PLO6): how it differs from PLO4 and PLO5

Published 28 Sep 2026 · numbers computed by our engine, nothing guessed

6-card Omaha — PLO6 — is Pot-Limit Omaha with six hole cards instead of four. The rules do not change: you still make your hand with exactly two of your cards and exactly three from the board. What changes is almost everything else: how many hands exist, how often flushes and Aces show up, how much suits and connectedness are worth, and how close all-ins run to a coin flip. This page collects what we have measured, with a link to the full breakdown of each point.

PLO6 in five numbers

  • 20,358,520 starting hands — 15,353 times Hold'em — in 962,988 distinct hand classes. Details →
  • Three-way, someone's best hand is exactly a flush 27% of the time by the river (PLO4: 18%). Details →
  • At a 6-max table, somebody was dealt Aces 35.2% of the time (PLO4: 15.2%). Details →
  • In 79% of all-ins between good hands, both players hold the same suit (PLO4: 30%) — and the higher card of it can change the favourite. Details →
  • A gap in your hand costs an A-high hand about 12 percentile points (five gaps) and a Q-high hand about 53. Details →

The rules: same game, more cards

Each player receives six cards. Betting is pot-limit, as in PLO4. At showdown you must use exactly two hole cards and three board cards — so with six cards you choose among 15 two-card pairs, and by the river each player has 150 possible five-card hands (PLO4: 60). A six-card hand that “looks” like it has a flush or a straight only has one if two of its cards make it with the board.

How many starting hands?

GameHole cardsStarting handsHand classes
Hold'em21,326169
PLO44270,72516,432
PLO552,598,960134,459
PLO6620,358,520962,988

A hand class groups hands that play identically once you ignore which suit is which. Nobody memorises 962,988 of them, which is why a ranking of every class is the starting point for PLO6 decisions. How many starting hands each PLO has →

What changes when you go from four cards to six

PLO4PLO5PLO6
Someone's best hand is exactly a flush (3-way, by the river)18%23%27%
Someone at a 6-max table was dealt Aces15.2%24.5%35.2%
All-ins where both hands hold the same suit (top-30% hands)30%57%79%
Typical distance of those all-ins from 50/50 (points)5.84.03.4

Each row is measured in its own article; the sections below summarise them.

Flushes are everywhere

With six cards you hold more suited pairs, so flushes arrive more often — three-way, someone's best hand is exactly a flush 27% of the time in PLO6, against 18% in PLO4 — and the flush is not the only thing on the board: rivers that allow a flush are often paired too, which is where full houses come from. How often will you see a flush? →

How often a flush is someone's best hand, PLO4 to PLO6
From our article on flush frequency.

Aces show up more often — and depend on what's next to them

You are dealt a pair of Aces once every 16.4 hands in PLO6 (once every 39 in PLO4), and at a 6-max table somebody has them 35.2% of the time. The Aces themselves are not the hand: the same A♠A♥ ranks Top 0.02% suited to broadway cards, Top 6.14% suited to junk and Top 52% suited to nothing. Who has Aces → Why suited Aces matter →

Suits decide more all-ins: flush dominance

When both hands hold two or more cards of the same suit, whoever has the higher card of it holds the dominant flush. In PLO6 that happens in 79% of all-ins between top-30% hands (PLO5 57%, PLO4 30%), and across 300 measured matchups the favourite changed with the suits alone in 97. Flush dominance in PLO6 →

Share of all-ins with a shared suit: PLO4, PLO5, PLO6
From our article on flush dominance.

Gaps cost more when the top card is lower

Connectedness matters, but its price depends on the high card and the suits. Five gaps cost the typical double-suited A-high hand about 12 percentile points, a K-high hand about 33 and a Q-high hand about 53; more suited pairs make each gap cheaper. What a gap costs →

All-ins run closer to a coin flip

With more cards, hands are more alike: between top-30% hands, PLO6 all-ins sit typically 3.4 points from 50/50, against 5.8 in PLO4. Big edges before the flop are rarer, and what separates hands is often a detail — a suit, a gap, a blocker. One card, a hundred thousand places →

Multiway pots and bomb pots

Even a top PLO6 hand loses ground fast as opponents are added: from 66.2% heads-up against a random hand to 34.4% against five. In a six-player bomb pot on a monotone flop, the most likely number of players already holding a flush is not zero or one — it is two (46.6%). Bomb pot equity → Who already has a flush? →

Opening ranges

A calibrated reference frequency for PLO6 has the Button opening about the top 45% of hands at a 6-max table. A percentage is only useful if you can place your own hand in it — which is what a complete ranking of the 962,988 classes is for. Is this hand an open from the Button? →

Where to start

Every number on this page comes from our PLO6 engine and is explained, with its method and caveats, in the linked article.

Keep reading

How many starting hands does each PLO have? →Flush dominance in PLO6: the same hands, different suits, a different favourite →The importance of suited Aces in PLO6 →How we built the PLO6 ranking →

More on this topic

Is Top 23% really 23%? The error bars of the PLO6 hand ranking →What does a gap cost your PLO6 hand? It depends on the high card →How much are the broadways worth to your Aces in PLO6? →How many players have a flush in a PLO6 bomb pot? →Glossary: the terms used on this page →

PLO.Academy, our PLO4/5/6 study tool, is in development. Join the early-access list to be invited, and get new articles by email.

Educational content. Rankings are estimated by simulation; counts of hands and classes are exact. Every number on this page is produced by our engine. — Published 28 Sep 2026.